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Jehezkiel Christian Ray
Jehezkiel Christian Ray
3D Character Artist
Jakarta, Indonesia

Summary

Hello, my name is Je (in short). I specialize in creating Characters and Props optimized for games whether it's stylized or realistic. I'm experienced in Zbrush, Maya, Substance Painter, Marvelous Designer, and Unreal Engine 4

Skills

3D ModelingCharacter ModelingDigital SculptingPBR TexturingPhysically Based RenderingTexture Baking

Software proficiency

Keyshot
Keyshot
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer

Experience

  • 3D Character Artist at Mosmoss Studio
    DKI Jakarta, Indonesia
    February 2019 - October 2021

    From 2019 to 2020, I worked as a 3D artist with these job desks:

    - Created optimized game ready props with stylized textures for Warcraft 3 Reforged

    - Created game-ready Props with game industry pipeline and PBR Workflow

    - Created Realistic, Stylized, Organic, and Hard Surface 3D Game Assets

    From 2020 to 2021, I worked as a 3D Character Artist and was fortunate to achieve a Senior Role with these job desks:

    - Created Game-Ready AAA characters from the concept given

    - Created Realistic Characters with proper Skin, Cloth, and Accessories details and textures

    - Created proper Human Anatomy (Body and Head)

    - Lead a Project that involves creating multiple AAA characters

    Projects that I've worked on:

    - Warcraft 3 Reforged

    - Diablo 2 Resurrected

    - Death Carnival

    - Wanted: Dead