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The Pumpkin Menace - Studio Breakdown

A spooky month has arrived, and this pumpkin is finally ready to go munching on this year's Halloween. After selling my soul to the pumpkin lords and giving up a lot of my free time, I can proudly say that this original character is fully completed.

I was inspired by Kevin Cassidy's pumpkin creature and its mythology, so I made one of my own to participate in the great hunt for the pumpkin abominations he crafted. The pumpkin head design was heavily influenced by Dan Peacock's doodle, so a special thanks to him.

The high poly was done in Zbrush, Retopo/UV in Maya, Baked and Textured in Substance Painter, and lastly the final rendering and presentation were done in Arnold and Composited in Photoshop.

This is the studio/look-dev scene I created for this character, and I hope you enjoy it!
Cheers~

Beauty Render

Beauty Render

Prop Render

Prop Render

Look Dev 1

Look Dev 1

Look Dev 2

Look Dev 2

Look Dev 3

Look Dev 3

Render and Composite Breakdown

Render and Composite Breakdown

Clay Render

Clay Render

Displacement Comparison

Displacement Comparison

Retopo and UV

Retopo and UV

Baking

Baking

Substance Final Output Preview

Substance Final Output Preview

Zbrush Render

Zbrush Render

Colored Zbrush Render

Colored Zbrush Render

Asset Development

Asset Development

References

References