A spooky month has arrived, and this pumpkin is finally ready to go munching on this year's Halloween. After selling my soul to the pumpkin lords and giving up a lot of my free time, I can proudly say that this original character is fully completed.
I was inspired by Kevin Cassidy's pumpkin creature and its mythology, so I made one of my own to participate in the great hunt for the pumpkin abominations he crafted. The pumpkin head design was heavily influenced by Dan Peacock's doodle, so a special thanks to him.
The high poly was done in Zbrush, Retopo/UV in Maya, Baked and Textured in Substance Painter, and lastly the final rendering and presentation were done in Arnold and Composited in Photoshop.
This is the studio/look-dev scene I created for this character, and I hope you enjoy it!
Cheers~