Maximus is the main character from Project Decayed, a project we developed internally while I was still working with Mosmoss Studio.
Project Decayed is set in a grim, dystopian cyberpunk universe where individuals are racing to stay alive in the bleak, broken world they inhabit.
During my time at Mosmoss Studio, I had the pleasure of being assigned the job of a Character Artist, and Maximus was the first character I worked on for Project Decayed. As I was in charge of the Facial High-Res, Retopology, UV/Baking, Texturing, Shading, and Rendering of the asset, it was optimized as a 3D character asset for Unity.
Mosmoss Studio : https://mosmoss.com/
https://www.artstation.com/mosmoss
High-Res Model by: Yong Wei
https://www.artstation.com/yongwei
Concept Art by: Raymond Chen
https://www.artstation.com/raymondchenart
Programs that were used:
ZBrush: Modeling - High Res Model
Maya: Modeling - Retopology - UV
Substance Painter: Baking - Texturing
Marmoset: Shading and Rendering
Cheers~